using UnityEngine;
using System.Collections;

public enum ControlType { 

	Up, Down, Left, Right, Space, Jump
	
}


public class ControlSceme : MonoBehaviour {

	public KeyCode _up;
	public KeyCode _down;
	public KeyCode _left;
	public KeyCode _right;
	public KeyCode _space;
	public KeyCode _jump;
	
		
	public KeyCode [] Keys{
		get {
			return new KeyCode [] { _up, _down, _left, _right, _space, _jump};
		}
	}
	
	
	void Awake() {
        DontDestroyOnLoad(transform.gameObject);
    }
	
}
